I had the pleasure of working on Super Nintendo World at Universal Studios Japan. I contributed by digitally modeling and sculpting a wide range of props, environment sets, and characters throughout the land, queues, and attractions. I also helped bring several interactive media and game elements to life across the park. Huge congratulations to everyone who played a part in making this experience possible it was an honor to be part of such an incredible team.
I had the pleasure of modeling this Autobot, fittingly named Coaster alongside my mentor and good friend Greg Galliani. This is the final production model used in media throughout the queue for the Decepticoaster attraction at Universal Beijing. It was incredibly rewarding to see the character come to life as part of the guest experience.