PROFILE
Senior Environment Artist specializing in creating procedural materials, sculpting organic assets, and biome art.
SKILLS
Senior Environment Artist
ArenaNet | Seattle, WA (Remote) --------------------------------------------2021 β Present
As a Senior Environment Artist at ArenaNet, I contribute to visual development, worldbuilding, and artistic direction of large open world game environments. My focus is on delivering emotionally rich, visually cohesive spaces that elevate storytelling and gameplay.
π Created art targets to establish art direction and visual development
π Created organic and architectural sculpted assets
π Created vegetation assets using SpeedTree
π Authored and maintained procedural materials libraries using Substance Designer
π Authored complex layered environment shaders in Unreal Engineβs Material Editor
π Established and refined scalable 3D art pipelines
π Optimized environment assets with performance considerations
π Created prototype and greybox environments
π Ensured assets supported narrative tone and emotional themes
π Mentored junior and mid-level artists
Projects:
Guild Wars 2
Unannounced Title
Visual Effects Designer (CT)
Disney Live Entertainment | Orlando, FL------------------------------------2023 β Present
At Disney Live Entertainment, I create high-quality Unreal Engine assets for large-scale productions. I collaborate across disciplines to deliver production-ready media.
π Produced Unreal Engine environments, materials and lighting for live shows.
π Created 3D assets and textures for final media.
π Partnered with show directors, performers, designers, and technical teams, to ensure cohesive visual storytelling.
Projects:
The Little Mermaid A Musical Adventure
Happily Ever After Nighttime Spectacular
Strange Academy: A Spellbinding Spectacular
Associate Attraction Designer
Universal Creative | Orlando, FL-------------------------------------------------2017 β 2021
At Universal I've contributed to worldbuilding, interactive storytelling, and transporting guests or players into believable, emotionally compelling environments.
π Created hard surface and organic models for queue media and attraction media.
π Produced high-poly sculpts for 3D printing and fabrication.
π Developed textures and materials that reinforced the vibrant visual style of Nintendo themed attractions.
π Concept development for new lands, attractions, and queue experiences.
π Built detailed 3D blockouts and greybox environments for early spatial planning.
π Created previsualization content in VR using the Unreal Engine.
π Helped translate iconic IPs into fully realized physical and digital guest experiences.
Projects:
Super Nintendo World
Donkey Kong Country
Hagridβs Magical Creature Motorbike Adventure
Transformers Decepticoaster
Harry Potter and the Battle at the Ministry
EDUCATION
Bachelor of Fine Arts, Art
University of Central Florida ----------------------------------------------Graduated: 2018
PROFILE
Senior Environment Artist specializing in creating procedural materials, sculpting organic assets, and biome art.
SKILLS
Senior Environment Artist
ArenaNet | Seattle, WA (Remote) --------------2021 β Present
As a Senior Environment Artist at ArenaNet, I contribute to visual development, worldbuilding, and artistic direction of large open world game environments. My focus is on delivering emotionally rich, visually cohesive spaces that elevate storytelling and gameplay.
π Created art targets to establish art direction and visual development
π Created organic and architectural sculpted assets
π Created vegetation assets using SpeedTree
π Authored and maintained procedural materials libraries using Substance Designer
π Authored complex layered environment shaders in Unreal Engineβs Material Editor
π Established and refined scalable 3D art pipelines
π Optimized environment assets with performance considerations
π Created prototype and greybox environments
π Ensured assets supported narrative tone and emotional themes
π Mentored junior and mid-level artists
Projects:
Guild Wars 2
Unannounced Title
Visual Effects Designer (CT)
Disney Live Entertainment | Orlando, FL------2023 β Present
At Disney Live Entertainment, I create high-quality Unreal Engine assets for large-scale productions. I collaborate across disciplines to deliver production-ready media.
π Produced Unreal Engine environments, materials and lighting for live shows.
π Created 3D assets and textures for final media.
π Partnered with show directors, performers, designers, and technical teams, to ensure cohesive visual storytelling.
Projects:
The Little Mermaid A Musical Adventure
Happily Ever After Nighttime Spectacular
Strange Academy: A Spellbinding Spectacular
Associate Attraction Designer
Universal Creative | Orlando, FL-------------------2017 β 2021
At Universal I've contributed to worldbuilding, interactive storytelling, and transporting guests or players into believable, emotionally compelling environments.
π Created hard surface and organic models for queue media and attraction media.
π Produced high-poly sculpts for 3D printing and fabrication.
π Developed textures and materials that reinforced the vibrant visual style of Nintendo themed attractions.
π Concept development for new lands, attractions, and queue experiences.
π Built detailed 3D blockouts and greybox environments for early spatial planning.
π Created previsualization content in VR using the Unreal Engine.
π Helped translate iconic IPs into fully realized physical and digital guest experiences.
Projects:
Super Nintendo World
Donkey Kong Country
Hagridβs Magical Creature Motorbike Adventure
Transformers Decepticoaster
Harry Potter and the Battle at the Ministry
EDUCATION
Bachelor of Fine Arts, Art
University of Central Florida -----------------Graduated: 2018